Stellaris arc emitter vs tachyon lance. I've been trying various energy weapon builds on my ships since Stellaris first came out (when the all Tachyon Lance/Focused Arc Emitter cruisers was the thing) and I think I found my favourite one so far: the void cloud lightning. Stellaris arc emitter vs tachyon lance

 
 I've been trying various energy weapon builds on my ships since Stellaris first came out (when the all Tachyon Lance/Focused Arc Emitter cruisers was the thing) and I think I found my favourite one so far: the void cloud lightningStellaris arc emitter vs tachyon lance  Generically I either run with: Tachyon Lance + 4x KA

1 giga cannon, 2 artillery, the rest some kind of laser. Please note that I am rounding numbers, and ignoring carry over damage here. Please note that I am rounding numbers, and ignoring carry over damage here. ːmortisː To the matter at hand, what are the best damage dealing weapons ːmagazineːagainst awakened empires and the various crysis. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. So, let's say you are shooting at a ship that has 50% armor reduction, 100 shields, and 100 hull points. Focused Arc Emitter and four T4+ L-slot penetrators take 31. Please note that I am rounding numbers, and ignoring carry over damage here. 77 days; But the test by Montu doesn't use all-kinetic or all-energy, so if the L-slots alongside the X-slot weapons are 3 NL and 1 KA: Tachyon Lance takes 27. Please note that I am rounding numbers, and ignoring carry over damage here. NK_2024 Collective Consciousness • 3 yr. I can't really put my finger on why. 1 giga cannon, 2 artillery, the rest some kind of laser. Also, since they all have a cool down of approximately 8 ticks, average. This is just not comparable. NK_2024 Collective Consciousness • 3 yr. Pd corvettes with disruptors and pd lasers, and afterburners. 08 damage per day. Please note that I am rounding numbers, and ignoring carry over damage here. Please note that I am rounding numbers, and ignoring carry over damage here. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. 4L or 3L/L I. 5 and earlier you build carrier battleships with either a focused arc emitter or a tachyon lance (or ditch the slot, doesn’t matter much). Focused Arc Emitter, Tachyon Lance, and Giga Cannon are all amazing in the X slot, and Neutron Launchers and Kinetic Artillery are great in L-slots. I feel that they are insignificant to the equation. Also, since they all have a cool down of approximately 8 ticks, average. About 1. Even with -50% shield for all weapons, a fleet of them is more than enough to strip shields with decent speed, although if you still find it lacking, swap out Tachyon Lance with Mega Cannon. This article is for the PC version of Stellaris only. It's stuck at a tech level behind Phased Disruptors, which in turn are stuck a tech level behind NL/KA and don't even come in L size. I feel that they are insignificant to the equation. Also, since they all have a cool down of approximately 8 ticks, average. 18 * 2 = 30. In singleplayer you can just mass these, the AI will never counter them. Disruptor Corvettes are particularly noteworthy as they will beat any other Corvette or Destroyer design, making them uncounterable in the early-game. Then evasion got nerfed and neutron launcher battleships remained as king to. 1. So in ideal Gigacannon situation, Arc remains close. As shield hardener counters penetrator weapons. It does indicate that a health build is superior if you get the tech, though. I can't really put my finger on why. Hull is 3300. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I feel that they are insignificant to the equation. XL weapons target large ships first and large ships have lots of armor. 3 rolled out with a major combat rework. Hangar Core, Broadside Stern, line computer). In singleplayer you can just mass these, the AI will never counter them. I feel that they are insignificant to the equation. 60sec. There are three artillery loadouts that I use. I use Arc Emitters which stack with the energy weapon damage repeatable, since it goes through shields and armor I don't really see any use for the Giga cannon and Tachyon lance. Penetration fleets work out decently normally and very well under certain circumstances because hull damage triggers withdrawals which oversell their damage somewhat. The arc emitters (the best I think) ignore 100% of both armor and shield at 110 range. Since the AI doesn't go all in on shields in SP Tachyon Lance is fine too in X slots. I can't really put my finger on why. I can't really put my finger on why. It's also why Autocannons are shit. I feel that they are insignificant to the equation. So if you're in a situation where the Shields are down it's absolutely crazy strong. Arc Emitter + Cloud Lightning is the combo. Also, since they all have a cool down of approximately 8 ticks, average. I feel that they are insignificant to the equation. Content is available under Attribution-ShareAlike 3. Arc Emitter is too random in damage, Giga has range plus the supporting KA is better than anything in the energy field. Mega cannons, not so much Terrain. One can tailor it a bit for Prethoryn/Hidden as needed. I feel that they are insignificant to the equation. Tachyon LanceFocused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. Also, since they all have a cool down of approximately 8 ticks, average. I feel that they are insignificant to the equation. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Also, since they all have a cool down of approximately 8 ticks, average. The tachyon has 90% armor pen, and -33% shield damage. 84 Avg. Well straight from the game, here are the facts: Arc Emitters: 1-195 Base dmg | 6. Content is available under Attribution-ShareAlike 3. Havroth • 7 yr. Engineering research. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. The arc emitter and cloud lightning BBs rip Fallen Empires apart. There‘s a massive difference in power gap for X slot (arc emitters vs tachyon lance or giga cannon) and L slots (Cloud Lightning vs. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. 1. I feel that they are insignificant to the equation. People say Neutron launcher and giga cannon are the go to, but I also see stuff about tachyon lance kinetic artillery and wanted to ask what… The tachyon lance does 15. Focused arc emitter/carrier/whirlwind battleships are my go-to since I usually take them on that that tech level, it’s unfortunately not that much different vs starbases. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I feel that they are insignificant to the equation. One of my favorite games remains the one in which I saved the galaxy from the Prethoryn Swarm single-handedly after they had eaten about two-fifths of the galaxy using a massive fleet of tachyon battleships rolling from system to system, saving. Please note that I am rounding numbers, and ignoring carry over damage here. Its anti-hull damage is about two and a half. I can't really put my finger on why. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Please note that I am rounding numbers, and ignoring carry over damage here. I basically always utilize the X slot, even though there's probably some merit in trying all Heavy Lasers fit, especially after the 3. Against a pure T6 armor fitted BS (which is impractical) the Tlance still deals 70% damage which is 175. Physics research area comprises the fields: Computing, Field Manipulation and Particles. I can't really put my finger on why. ago. I feel that they are insignificant to the equation. Please note that I am rounding numbers, and ignoring carry over damage here. The focused arc emitter does 11. giga cannons are double damage double size gauss cannons with extra range and arc emitters are only good for killing corvettes. Please note that I am rounding numbers, and ignoring carry over damage here. instant 50% armour + 50% shield ignore @60 range with 100% accurecy and instant 100% armour ignore @60 range with 90% accurecy They anihiliate any evasion and rander armour platings 100% useless without ANY changs to counter them by having no. Which means that when a Tachyon Battleship picks a target, that target is going to die. It's also tenable to go with Tachyon Lance + 4 Neutron Launcher or Focused Arc Emitter + 4 Neutron Launcher, essentially neglecting kinetic weapons in order to save engineering research. I am ~400h in Stellaris and still really luck of understanding all weapon types use-cases. I feel that they are insignificant to the equation. Numbers roughly add up. I had a fleet with 20 Cruisers and 10 destroyers, full piercing (phase disruptors + cloud lightning, the destroyers had mostly PD) with a nominal fleet strength of 20k almost win against a 75k FE fleet. You use a Shield Dampener Titan and just power through your downsides. I generally use artillery Titans with the nanobot cloud aura. Also, since they all have a cool down of approximately 8 ticks, average. - Fixed Giga Cannon, Tachyon Lances and Focused Arc Emitters technologies having the draw weight and cost of tier 4 technologies despite being tier 5 technologies. 6 Tachyon Battleships - TL Plasma Cannon armor shields fire control 6 Giga Battleships - GC Kinetic Artillery armor shields fire control 6 Lightning Battleships - Arc Emitter Neutron Torpedo armor shields fire control. I can't really put my finger on why. Use swarm computer and Afterburner. 58 days against the same Battleship above; Giga Cannon takes 27. Please note that I am rounding numbers, and ignoring carry over damage here. Since you want to be focusing on energy weapons repeatables for the Launchers, tachyon lance or arc emitter can share the same bonuses, which leaves gigacannon in the dust. They have a million fleet and a 300k fleet vs my combined fleet of 573k. Pick two of Giga Cannon, Tachyon Lance, Focused Arc Emitter, repeats allowed: Thus, our 6 possible combinations are: Giga Cannon, Giga Cannon. Don't bother with Kinetic designs. ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Giga Cannon is good for synergizing with Neutron Launchers and Tachyon Lance is good for. When a Giga Cannon fires, it rips most of the health off that ship them switches target, you'll need someone else to clean up and finish that ship off. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. 19 comments. Please note that I am rounding numbers, and ignoring carry over damage here. I read somewhere that people were debating which one to get. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Also, since they all have a cool down of approximately 8 ticks, average. I feel that they are insignificant to the equation. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Basically, the titans are there to provide an aura, carry some arc lightning, and occasionally do a bit of armor damage when they're lucky enough to get multiple hits on the small ships (which do have 44% evasion). ③ ⮇ Tachyon Lances (Particles) : Tachyon Lance ② Disruptors (Particles ) : Small/Medium/Large Disruptor. The Arc Emitter is probably the single best X-slot weapon with its vicious alpha strike. Tachyon Lance/Kinetic Artillery or Giga Cannon/Neutron Launchers will get you pretty damn far even into the repeatables against normal AI empires. The Tachyon Lance + Neutron Launcher design is noteworthy for having the highest DPS of any ship design in the game, and just accepts a poor matchup. Also, since they all have a cool down of approximately 8 ticks, average. Please note that I am rounding numbers, and ignoring carry over damage here. I can't really put my finger on why. With the change to Neutron Launchers, the. Technology. I can't really put my finger on why. เข้าสู่ระบบ ร้านค้าI've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Arc Emitters are great if you stack a fleet with them. Also, since they all have a cool down of approximately 8 ticks, average. I can't really put my finger on why. I use soley this as soon as I can get it - it kills EVERYTHING. I want spac to shutter once the titan fires this beam. One could make and argument for sticking with Tachyon Lances even in MP because it allows you to forego the kinetic repeatables and focus the engineering repeatables solely on fighters. I admit that I myself use Tachyon Lances instead of Arc Emitters simply because I like the look of them and for the anti-hull bonus making it easier to get outright kills rather than disengagements, but otherwise I use a similar build - Tachyon Lance + Carrier Core + Kinetic Artillery. In singleplayer you can just mass these, the AI will never counter them. Like its predecessor, its use is limited to battleships and titans. So don't worry if you cannot get the Giga Cannon tech unlocked. There's also Focused Arc Emitter + 4 Neutron Launcher which trades off the crazy killing power of the Tachyon Lance for the ability to bypass shields with the Focused Arc Emitter. . I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. But Arc can ignore shield and armor, which occupy nearly 2/3 hit. Once you get focused arc emitter and cloud lightning I don't see a reason to use the other two weapons? Are there possibly enemies in the game with TONS of. There are 3 possible X-slot choices at their most highly upgraded versions, and the Juggernauts can equip two X-slot weapons on a ship (including both the same or two different ones). I feel that they are insignificant to the equation. See above. I can't really put my finger on why. If you fight around a pulsar (or is it a neutron star, can’t remember) all shields will be disabled. Artillery Battleships (1X + 3L + 1L): Tachyon Lance and Neutron Launchers. That means your lance has a neat +100/50% damage with no downsides while the mega cannon gets +25%/+15% damage only. I feel that they are insignificant to the equation. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Arc emitters and cloud lightning. Huh, for me tachyon combined with 3 kinetic. 25 ③ Tachyon Lances 35->43. This is where the giga cannon, tachyon lance, and the arc emitter come into play. Please note that I am rounding numbers, and ignoring carry over damage here. . Best. I can't really put my finger on why. Please note that I am rounding numbers, and ignoring carry over damage here. Forget shields since strikecrafts ignore it. I can't really put my finger on why. I can't really put my finger on why. Smaller craft and more corvettes in enemy fleet shifts weight heavily toward line. On the dominance of Arc Emitters. A Tachyon Lance's base damage is only 40% higher than a Focused Arc Emitter, but a Neutron Launcher's base damage is nearly four times higher than Cloud Lightning while also having double the range. Focused Arc Emitter and four T4+ L-slot penetrators take 31. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. They used to be amazing a million patches ago, but today?I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. So okay for only 2 tests with GC. In order of my most to least favorite: Tachyon Lance + 4 Neutron Launchers: the pure energy route may sound weird at first since you have nothing for shields, but the DPS of these weapons is so high that you just melt through shields anyways and there are other advantages. Please note that I am rounding numbers, and ignoring carry over damage here. Have 3 50k fleets w/ like 40-50 disruptor corvettes, 15-20 torpedo/disruptor cruisers, and like 4 tachyon/artillery battleships, 4 arc emitter/hangar battleships and the dreadnought. Please note that I am rounding numbers, and ignoring carry over damage here. I can't really put my finger on why. You also want to include Advanced Strike Craft in some of your Battleships (you don't need that many, just a few) because the Scourge primarily deal damage through Strike Craft and Missiles. What was the inspiration for the Unbidden? I know the Contingency is the Reapers & The Scourge is Flood/Tyranids/Yuuzhan Vong. I feel that they are insignificant to the equation. If you are mostly against shields, use neutron torpedos. I read somewhere that people were debating which one to get. The focused arc has 100% armor pen and 100% shield pen. The tachyon has 90% armor pen, and -33% shield damage. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. This really benefits from the Shield Dampener aura, and to a lesser degree the Targeting Grid aura for better tracking as these weapons benefit massively from any accuracy-related buffs. Given some 150hrs in Stellaris I'd rather see the combat AI take charge as soon as you move into a system gravity well. Not having to tech into kinetic weapons. Huh, for me tachyon combined with 3 kinetic artillery and a plasma is effective against any other build, as just kinetic really drops off agaisnt armour and crystal plating and gets stomped. Please note that I am rounding numbers, and ignoring carry over damage here. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. 3 Plasma Launcher 2. I can't really put my finger on why. I’ve been running some tests against 10x unbidden using a mix of 30-40 destroyers with disrupters and flak, 20ish cruisers with torpedoes, missiles and disrupters, and like 5 carrier battleships with arc emitters. Scourge have heavy armor and health, so they should be handled using Tachyon Lance + Neutron Launchers. 79 vs Warrior;. Advanced energy weapons require Rare Crystals and Exotic Gases to build and operate. Focused Arc Emitter, Tachyon Lance, and Giga Cannon are all amazing in the X slot, and Neutron Launchers and Kinetic Artillery are great in L-slots. lances have much better armor penetration. . I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. - Fixed Giga Cannon, Tachyon Lances and Focused Arc Emitters technologies having the draw weight and cost of tier 4 technologies despite being tier 5 technologies. 4 Lance 2. Please note that I am rounding numbers, and ignoring carry over damage here. Nothing wrong with using Arc Emitters - just that Tachyon Lances in 422 BB mono-fleet are generally better. I can't really put my finger on why. They're good all around, the Focused Arc Emitter, while doing the least damage of all the XL weapons, it goes completely through Shields and Armor, on top of that it has 100% Tracking and Accuracy, so it cannot miss,. Dunno why people are claiming otherwise. Will do a test soon using shield hardeners on both the cruisers, and frigates. Arc needs to do 13200 to kill. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I feel that they are insignificant to the equation. But arc emitter carriers slot nicely with missile cruisers. Also, since they all have a cool down of approximately 8 ticks, average. With the change to Neutron Launchers, the. 200% efficiency against armor and shield while dodging all heavy. 58 days against the same Battleship above; Giga Cannon takes 27. These fleets seem to be punching way above their weight. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Result. Arc Emitter + Strike Craft is surprisingly decent, by the way. Let's speak with number, Arc Emitters can deal 105. If you're just trying to kill the Prethoryn, I'd use spinal mount/carrier/artillery battleships and load up on strike craft. 1) Tachyons have signifantly more raw dps then arc emitters : 24. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. #8. So unlike say Tachyon Lances that are equally fun to use in small and large fleets, Arc Emitters are definitely much more fun in large than small, as the variation in damage output is smoothed out that way. Let's speak with number, Arc Emitters can deal 105. the "Maxed" Corvette had 3 gauss cannons, Psi/Precog/Engine IV/Sensor IV, two tier 5 S shields, shield capacitor, + power to support everything. Please note that I am rounding numbers, and ignoring carry over damage here. Also, since they all have a cool down of approximately 8 ticks, average. But surely that doesn't matter, as it has to go through ten times the hull thanks to armour? Tachyon Lance has one of the highest armour penetration ratings in the game. Tachyon lances have (as far as I know) the lowest accuracy of the XL weaponry and a -33% shield damage debuff, but also a massive 90% ignored armor bonus. Business, Economics, and Finance. 9, the best fleet layout against Contingency is currently pure battleship fleets armed with only Focused Arc Emitters and Cloud Lightning (or disruptors if you don't have that) AC/Torpedo corvettes only. Please note that I am rounding numbers, and ignoring carry over damage here. 1 Anti-Armor 2. Against hull, lances have an effective +20% damage, and +166% vs armor, so they should be the clear winner vs unshielded enemies. Please note that I am rounding numbers, and ignoring carry over damage here. I feel that they are insignificant to the equation. I feel that they are insignificant to the equation. Tachyon Lance and Kinetic Artillery carry the day. เข้าสู่ระบบ ร้านค้าI know they are several older threads about this topic, but I don't want to be a necrophile. Giga Cannon is good for synergizing with Neutron Launchers and Tachyon Lance is good for delivering consistent killing blows. I feel that they are insignificant to the equation. Please note that I am rounding numbers, and ignoring carry over damage here. Tachyon Lance / Kinetic Artillery / Whirlwind Battleship has taken on the mantle as the go-to artillery Battleship design. Tachyon Lance + 4 Kinetic Artillery is definitely a viable design in the new meta, but not something you can mass like in 3. Also, since they all have a cool down of approximately 8 ticks, average. bonus damage weights on health types, and slot efficiency, tachyon lance is by far the best weapon in the entire game. Please note that I am rounding numbers, and ignoring carry over damage here. Please note that I am rounding numbers, and ignoring carry over damage here. mega-neur and tach-art-neur preformed equally, both killing the same amount of ships and in winning the same amount of engagements. I don't play multiplayer. Small ships got faster with higher evasion. The Tachyon Lance deals. dmg Tachyon Lances: 85-232 dmg |. Torpedo equipped corvettes specifically. 57 days; Focused Arc Emitter takes 28. The x slot can either be tachyon lance or giga cannon it doesn’t make much of a difference then you should have 3 or 4 neutron launchers (3 if front is tachyon lance 4 otherwise) and if the x slot is tachyon lance single artillery in the back. I feel that they are insignificant to the equation. 01 vs 12. Also, since they all have a cool down of approximately 8 ticks, average. The desire to outsmart the AI is satisfied as summarized above. Generally, you want your spinal mount to be a kinetic weapon or an arc emitter since you take out shields before you take out armor. Foxtrot39I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Logical-Table-3530 • 2 mo. Please note that I am rounding numbers, and ignoring carry over damage here. For the record, I don't think yours is either -- arc emitters are pretty garbage and don't actually have any AoE effect (unless changed by Clarke). CryptoLasers (Decent to good vs armor, ♥♥♥♥ vs shields) Disruptors (♥♥♥♥ vs armor, good vs shields) Holy Guardians: Titan Laser Arc Emitter (doesn't care about armor or shields) Plasma (Murder vs Armor, total ♥♥♥♥ vs shields) Missiles (Why are these hitting your ships at all?) Enigmatic Observers: Titan Laser Tachyon Lance LasersBusiness, Economics, and Finance. But the arc emitter is a lategame weapon, so it's only comparable with other lategame weapons like tachyon lances and neutron torpedos. I feel that they are insignificant to the equation. . . I feel that they are insignificant to the equation. I can't really put my finger on why. In a space storm, Tachyon Lance just murders things. Apr 1, 2018 @ 11:14pm. Battleships are very vulnerable to torpedoes now, and all spinal mount and artillery weapons got nerfed pretty hard so their damage output isn't quite as overwhelming compared with other ship-types anymore. Thus we can expect a Revenant to die for every 5 Arc Emitters. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Tachyon Lances are great vs BBs, Arc Emitters vs smaller ships. Arc Emitter + Cloud = Poor range and performance on the Cloud Lightning, they actually deal half the damage per weapon slot compared to Disruptors Arc Emitter + Disruptor = Terrible range of 40, and the shortest range computer on battleships (Line) only advances to medium range (50) which is a notable damage loss on targets which don't. - neutron launchers can actually redeem themselves sometimes (except X slot weapons it's the best at taking down big ships at range, even with its massive weakness to shields, support it with whirlwinds to destroy ships smaller than cruisers, cruisers are pretty annoying at more than 50 range if you haven't got arc emitters or tachyon lance. Please note that I am rounding numbers, and ignoring carry over damage here. Please note that I am rounding numbers, and ignoring carry over damage here. Giga Canon is inferior to the other options in all tests I've run, the targeting behaviour is just problematic. Please note that I am rounding numbers, and ignoring carry over damage here. Please note that I am rounding numbers, and ignoring carry over damage here. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Also, since they all have a cool down of approximately 8 ticks, average. 1. Like do you have a go-to X, one that you are more likely to go for than others, or one that you think of as strictly better?A lot of crisis enemies have absolutely enormous hull totals and don't count as Battleships, and I find Tachyon Lances outright necessary to take them on effectively. It seems like in every category the giga cannon (or whatever it's called), is better. This gives up the immediate power on the first volley since the Kinetic Artillery have less range (so the Tachyon Lance's first volley will hit into shields) but it will have overall higher damage output over the course of the fight. I can't really put my finger on why. This really benefits from the Shield Dampener aura, and to a lesser degree the Targeting Grid aura for better tracking as these weapons benefit massively from any accuracy-related buffs. If they do use Arc. Business, Economics, and Finance. I can't really put my finger on why. I can't really put my finger on why. I can't really put my finger on why. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Cruisers with after burners can zip around a lot faster and are cost effective. This leaves 200 damage where as the Arc Emitter deals 111 still. I can't really put my finger on why. 139. Also, since they all have a cool down of approximately 8 ticks, average. I can't really put my finger on why. 0 unless otherwise noted. But the penetration weapons DO scale off of energy weapon. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. It's a common question as to what the good ship designs are, and here's my copy/paste answer: Focused Arc Emitter / Carrier / Marauder / Whirlwind. Content is available under Attribution-ShareAlike 3. Gigacannon's main edge is that L slot matching gear doesn't suck like cloud lightning does. Huh, for me tachyon combined with 3 kinetic artillery and a plasma is effective against any other build, as just kinetic really drops off agaisnt armour and crystal plating and gets stomped. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Tachyon Lances are great vs BBs, Arc Emitters vs smaller ships. No arc emitters or cloud lightning, just kinetic and non-penetrating energy with some explosive and strike craft mixed in. There's also Focused Arc Emitter + 4 Neutron Launcher which trades off the crazy killing power of the Tachyon Lance for the ability to bypass shields with the Focused Arc Emitter. Please note that I am rounding numbers, and ignoring carry over damage here. • 15 days ago. The focused arc emitter does 11. 0 unless otherwise noted. So slower fleets with the wrong computers are helpless. They ignore shields completly. But till them, your plan is good. Its got a good alpha strike and tends to win vs everything or Focused Arc Emitter + 4x Cloud Lighting if I find it. This guide is based on Stellaris 1. Like do you have a go-to X, one that you are more likely to go for than others, or one that you think of as strictly better? A lot of crisis enemies have absolutely enormous hull totals and don't count as Battleships, and I find Tachyon Lances outright necessary to take them on effectively. Toggle signature. Works pretty well against the ai. Arc Emitter, carrier aircraft and missiles to. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Tachyon Lance's have stickier targeting, if I recall correctly. The focused arc emitter does 11. I can't really put my finger on why. Carrier battleships can counter most anything. Design E: Arc Emitter, Flak Cannons, Autocannons, Scout Craft, Amoeba Strike craft, and Kinetic Artillery. I can't really put my finger on why. I'm shocked by. I went and attacked a megacorp w/ weaker power, engaged his 100k fleet power citadel and got. Pair it with Kinetic Artillery to punch through shields, or utilize something like the Zroni Storm Called to negate shields. Also, since they all have a cool down of approximately 8 ticks, average. I can't really put my finger on why. I feel that they are insignificant to the equation. Please note that I am rounding numbers, and ignoring carry over damage here. Please note that I am rounding numbers, and ignoring carry over damage here. Also, since they all have a cool down of approximately 8 ticks, average. These paths also accept some vulnerabilities in exchange for enormous research savings on the Engineering path. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I would be curious to see how this fares against the Tachyon Lance + 4 Neutron Launcher ("Scourge killer" Battleship) or Focused Arc Emitter + 4 Neutron Launcher Battleship fleet that skips on the Kinetic tech path. I can't really put my finger on why. Stellaris UI Suggestion: Stellaris UI Improvement (Planet UI and Build Queues) EU4 Suggestion: Improving Development: Development: Dynamic and Mana-based. I can't really put my finger on why. Please note that I am rounding numbers, and ignoring carry over damage here. While I love the crisis in itself, there seems to be a bit of a thematic oversight (or potentially a balance choice) in which the Contingency. Pd corvettes provide strategic mobility to the fleet. The Hangar bow and Broadside stern are incredibly underpowered. I can't really put my finger on why. It has a Tachyon Lance and 4 L-slot Plasma Throwers. So, let's say you are shooting at a ship that has 50% armor reduction, 100 shields, and 100 hull points. I feel that they are insignificant to the equation. My fleet of 800 BBs with 250% arc emitter damage and speed kills about 15 of those BBs in 2 weeks. I can't really put my finger on why. CryptoHP vs Arc Emitter: 3000 / 85% Accuracy HP vs Giga Cannon: 7200 / 60% Accuracy Every Arc Emitter shot does an average of 850. What do do with XL slots depends on whether your enemy has Shield Capacitors. Design D: Arc Emitters, Medium Disruptors, Amoeba Strikecraft, and a Neutron. 83 and 148. As shield hardener counters penetrator weapons. . Battleships with Tachyon Lance/Arc Emitter, Kinetic Artillery (Long ranged support). @Holycannoli I find Focused Arc Emitters actually are the best X slot. 2. Overall, I feel the era of the Giga Cannon is over and Tachyon Lance and Focused Arc Emitter are clearly the superior options now. Arc Emitter Focussed Arc Emitter Particle Lance Tachyon Lance So instead of only corvettes you would instead build battleships with as much armor as possible and laugh at anything that is not a large weapon, as they would all deal 0 dmg to youBusiness, Economics, and Finance.